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portfolio/src/components/Player.astro
Nathan Cummins 1f45a74b2a
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---
export interface Track {
src: string;
metadata: Record<string, any>;
duration: number;
}
import { Icon } from "astro-icon/components";
interface Props {
height?: string;
}
const { height = "h-28" } = Astro.props;
import { getAudioDurationInSeconds } from "get-audio-duration";
import { join } from "path";
import { getCollection } from "astro:content";
const autoQueuedTracks = (
await getCollection("tracks", ({ data }) => data.autoQueue)
).sort(
(a, b) => (a.data.autoQueue?.order || -1) - (b.data.autoQueue?.order || 1)
);
const initialQueue = await Promise.all(
autoQueuedTracks.map(async ({ data }) => {
const fullFilePath = join(process.cwd(), "public", data.src);
const duration = await getAudioDurationInSeconds(fullFilePath);
return {
src: data.src,
metadata: data.metadata,
duration: duration
};
})
);
---
<div
id="player"
class:list={["fixed right-0 bottom-0 left-0 z-50 bg-black shadow-lg", height]}
transition:persist=""
transition:name="player"
transition:animate="none"
>
<div
id="player:time:progress"
class="relative top-0 right-0 left-0 m-0 h-2 w-full bg-gray-900 p-0"
>
<div
id="player:time:progress:buffered"
class="absolute top-0 left-0 m-0 h-full bg-gray-700 p-0"
>
</div>
<div
id="player:time:progress:played"
class="bg-primary absolute top-0 left-0 m-0 h-full p-0"
>
</div>
</div>
<div class="p-2 text-white">
<div class="grid grid-cols-2 text-xs">
<span id="player:times:current" class="col-span-1 text-left">0:00</span>
<span id="player:times:duration" class="col-span-1 text-right">0:00</span>
</div>
<div class="flex h-full flex-row items-center justify-center align-middle">
<div class="m-0 flex grow-0 flex-row space-x-2 p-0 text-3xl">
<span>
<Icon name="fa7-solid:backward" id="player:controls:previous" />
</span>
<span>
<Icon name="fa7-solid:play" id="player:controls:play" />
<Icon
name="fa7-solid:pause"
id="player:controls:pause"
class="hidden"
/>
</span>
<span>
<Icon name="fa7-solid:forward" id="player:controls:next" />
</span>
</div>
<div class="flex flex-grow flex-col text-sm">
<span id="player:metadata:title" class="w-full text-right font-semibold"
></span>
<span id="player:metadata:subtitle" class="w-full text-right"></span>
<span id="player:metadata:extra" class="w-full text-right"></span>
</div>
</div>
</div>
</div>
<div class:list={[height]}></div>
<script is:inline src="/js/howler.min.js"></script>
<script is:inline define:vars={{ initialQueue }}>
/**
* Player class containing the state of our playlist and where we are in it.
* Includes all methods for playing, skipping, updating the display, etc.
* @param {Array} playlist Array of objects with playlist song details ({title, file, howl}).
*/
class Player {
constructor(playlist) {
this.playlist = window.player?.playlist ?? playlist;
this.index = window.player?.index ?? 0;
this.UI = {
controls: {
play: document.getElementById("player:controls:play"),
pause: document.getElementById("player:controls:pause"),
previous: document.getElementById("player:controls:previous"),
next: document.getElementById("player:controls:next")
},
times: {
current: document.getElementById("player:times:current"),
duration: document.getElementById("player:times:duration")
},
metadata: {
title: document.getElementById("player:metadata:title"),
subtitle: document.getElementById("player:metadata:subtitle"),
extra: document.getElementById("player:metadata:extra")
},
progress: {
bar: document.getElementById("player:time:progress"),
buffered: document.getElementById("player:time:progress:buffered"),
played: document.getElementById("player:time:progress:played")
}
};
this.UI.metadata.title.textContent = playlist[this.index].metadata.title;
this.UI.metadata.subtitle.textContent =
playlist[this.index].metadata.subtitle;
this.UI.metadata.extra.textContent = playlist[this.index].metadata.extra;
this.UI.times.duration.textContent = this.formatTime(
Math.round(playlist[this.index].duration)
);
this.UI.controls.play.addEventListener("click", function () {
window.player.play();
});
this.UI.controls.pause.addEventListener("click", function () {
window.player.pause();
});
this.UI.controls.previous.addEventListener("click", function () {
window.player.skip("prev");
});
this.UI.controls.next.addEventListener("click", function () {
window.player.skip("next");
});
this.UI.progress.bar.addEventListener("click", function (event) {
window.player.seek(event.clientX / window.innerWidth);
});
window.playerIsInitialised = true;
}
/**
* Play a song in the playlist.
* @param {Number} index Index of the song in the playlist (leave empty to play the first or current).
*/
play(index) {
var sound;
index = typeof index === "number" ? index : this.index;
var data = this.playlist[index];
// If we already loaded this track, use the current one.
if (data.howl) {
sound = data.howl;
} else {
sound = data.howl = new Howl({
src: [data.src],
autoplay: false,
html5: true, // Force to HTML5 so that the audio can stream in (best for large files).
onplay: () => {
// Display the duration.
this.UI.times.duration.textContent = this.formatTime(
Math.round(sound.duration())
);
// Start updating the progress of the track.
requestAnimationFrame(this.step.bind(this));
this.UI.controls.pause.classList.remove("hidden");
this.UI.controls.play.classList.add("hidden");
},
// onload: () => {
// loading.style.display = "none";
// },
onend: () => {
this.skip("next");
},
onpause: () => {
this.UI.controls.pause.classList.add("hidden");
this.UI.controls.play.classList.remove("hidden");
},
// onstop: () => {
// },
onseek: () => {
// Start updating the progress of the track.
requestAnimationFrame(this.step.bind(this));
}
});
}
// Begin playing the sound.
sound.play();
// Update the track display.
this.UI.metadata.title.textContent = data.metadata.title;
this.UI.metadata.subtitle.textContent = data.metadata.subtitle;
this.UI.metadata.extra.textContent = data.metadata.extra;
this.UI.times.duration.textContent = this.formatTime(
Math.round(data.duration)
);
this.UI.progress.buffered.style.width = "0%";
// Keep track of the index we are currently playing.
this.index = index;
}
/**
* Pause the currently playing track.
*/
pause() {
// Get the Howl we want to manipulate.
var sound = this.playlist[this.index].howl;
sound.pause();
this.UI.controls.pause.classList.add("hidden");
this.UI.controls.play.classList.remove("hidden");
}
/**
* Skip to the next or previous track.
* @param {String} direction 'next' or 'prev'.
*/
skip(direction) {
var current = this.playlist[this.index];
var sound = current.howl;
var currentlyPlaying = sound && sound.playing();
if (direction === "prev" && currentlyPlaying && sound.seek() > 3) {
sound.seek(0);
return;
}
let index;
if (direction === "prev") {
index = (this.index - 1 + this.playlist.length) % this.playlist.length;
} else {
index = (this.index + 1) % this.playlist.length;
}
this.skipTo(index);
}
/**
* Skip to a specific track based on its playlist index.
* @param {Number} index Index in the playlist.
*/
skipTo(index) {
// Stop the current track.
if (this.playlist[this.index].howl) {
this.playlist[this.index].howl.stop();
}
// Reset progress.
this.UI.progress.played.style.width = "0%";
this.UI.times.current.textContent = this.formatTime(0);
// Play the new track.
this.play(index);
}
/**
* Seek to a new position in the currently playing track.
* @param {Number} per Percentage through the song to skip.
*/
seek(per) {
// Get the Howl we want to manipulate.
var sound = this.playlist[this.index].howl;
if (sound.playing()) {
// Convert the percent into a seek position.
sound.seek(sound.duration() * per);
}
}
/**
* The step called within requestAnimationFrame to update the playback position.
*/
step() {
// Get the Howl we want to manipulate.
var sound = this.playlist[this.index].howl;
var seek = sound.seek() || 0;
this.UI.times.current.textContent = this.formatTime(Math.round(seek));
this.UI.progress.played.style.width =
((seek / sound.duration()) * 100 || 0) + "%";
this.UI.progress.buffered.style.width = `${this.getBufferedAmount(sound).bufferedPercent}%`;
// If the sound is still playing, continue stepping.
if (sound.playing()) {
requestAnimationFrame(this.step.bind(this));
}
}
/**
* Format the time from seconds to M:SS.
* @param {Number} secs Seconds to format.
* @return {String} Formatted time.
*/
formatTime(secs) {
var minutes = Math.floor(secs / 60) || 0;
var seconds = secs - minutes * 60 || 0;
return minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
}
queue(track, immediatePlay = false) {
this.playlist.splice(this.index + 1, 0, track);
if (immediatePlay) {
this.skipTo(this.index + 1);
}
}
getBufferedAmount(sound) {
if (sound._sounds.length > 0) {
const audioNode = sound._sounds[0]._node; // The underlying HTML5 Audio element
if (audioNode.buffered.length > 0) {
const bufferedEnd = audioNode.buffered.end(0); // Time (seconds) where buffering ends
const duration = audioNode.duration;
const bufferedSeconds = bufferedEnd;
const bufferedPercent = duration ? (bufferedEnd / duration) * 100 : 0;
return { bufferedSeconds, bufferedPercent };
}
}
return { bufferedSeconds: 0, bufferedPercent: 0 };
}
addFromTrackCard(track) {
var current = this.playlist[this.index];
if (
track.metadata.title === current.metadata.title &&
track.metadata.subtitle === current.metadata.subtitle &&
track.metadata.extra === current.metadata.extra
) {
if (current.howl && current.howl.playing()) {
this.pause();
} else {
this.play();
}
} else {
this.queue(track, true);
}
}
}
if (!window.playerIsInitialised) {
window.player = new Player(initialQueue);
}
</script>