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Author SHA1 Message Date
fa518379d1 Remove paragraph after orchestra
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2026-01-22 11:04:48 +10:30
d0cf6187c0 Remove top margin
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2026-01-22 10:49:33 +10:30
6132ebae45 Add sheet music page, some slight changes
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2026-01-22 10:36:19 +10:30
9335d19031 Make background colour consistent when page doesn't fully cover screen 2026-01-22 10:31:52 +10:30
ca6f0de553 Remove recognition page, adjust section on index
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2025-12-17 09:17:36 +10:30
b8b4ddd059 Animate player image
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2025-12-11 15:24:55 +10:30
4acbf3ef8a Add hover zoom to images in projects/MDX
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2025-12-11 11:11:38 +10:30
5a83282da4 Add blurred artwork to player if available
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2025-12-11 09:29:11 +10:30
7e887f8bb1 Update README.md to include note about CI/CD
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2025-12-10 09:05:33 +10:30
2666a680ab Wind orchestra, not just orchestra, is clearer
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2025-11-27 09:50:54 +10:30
16d14adb32 and
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2025-11-27 09:49:01 +10:30
d714ed3e3b Minor fixes to about page
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2025-11-27 09:42:22 +10:30
4caf5665be A tag on new line caused additional space
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2025-11-27 09:39:48 +10:30
4fe49e3bea Clarify some of MWM:DU and add links
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2025-11-27 09:37:24 +10:30
06cb8f28db Inline not inline block for links 2025-11-27 09:36:37 +10:30
27c2342bf4 Credit Tommy Woods Photography
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2025-11-26 18:18:49 +10:30
978ff3e0c6 Specify width for IMG component as equal to page project page width
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2025-11-26 18:04:31 +10:30
16 changed files with 241 additions and 92 deletions

View File

@@ -42,14 +42,14 @@ This website was built primarily with the following technologies:
1. Install prerequisites (Node.js)
2. Run `npm install`
3. From the root of the project directory, run `npm run dev` to start the development server which automatically refreshes on content changes
3. From the root of the project directory, run `npm run dev` to start the development server which automatically refreshes on content changes. Visual Studio Code will automatically deploy the development server when it opens.
## Building and Deploying
To build, as with most Astro projects, simply run `npm run build`, which currently outputs the built website to the `dist` folder.
Eventually, this website will automatically deploy via my custom-built deployment system and self-hosted server environment (todo!).
Changes made to this repository are automatically deployed via my custom-built CI/CD and self-hosted server environment.
## Show your support
You sharing my website is all the support I need.
However, if you'd like to support me in any other way, please feel free to get in touch!
However, if you'd like to support me in any other way or would like to work with me on a project, please feel free to get in touch!

View File

@@ -34,12 +34,12 @@ Each year the concert grows and changes, but at its core it still has the same m
With _Music With Motion: Down Under_, that mission felt especially personal.
This year I wanted to shine a light on the remarkable talent in Australia's development community, particularly here in South Australia.
Our local scene is full of people and studios creating fun and ambitious projects, often with tiny teams but with limitless creativity.
Our local scene is full of people and studios creating fun and ambitious projects, often with tiny teams but always with limitless creativity.
My hope was that this concert would help give these composers and these studios the attention they deserve.
Inevitably because of this vision, this year's concert again grew in scale and ambition, becoming the largest _Music With Motion_ event yet.
It was, to my knowledge, the largest live video game music concert ever held in Australia that focused exclusively on Australian games.
The concert showcased a talented ensemble that grew to 54 musicians and also featured live choir, guest soloists, all with real-time audio-visual synchronisation created just for this event (special thanks to Daytime Devs for the opening sequence!).
The concert showcased a talented ensemble that grew to 54 musicians and also featured live choir and guest soloists, all with real-time audio-visual synchronisation created just for this event (special thanks to Daytime Devs for the opening sequence!).
![Some of the Woodville Concert Band and Woodville High School Senior Choir on stage](/src/assets/img/projects/music-with-motion-down-under/nathan-cummins-music-with-motion-down-under-4.jpg)
@@ -50,21 +50,21 @@ Many of these composers had never heard their work performed by a large ensemble
The programme included:
- _**Main Title / Haunting Horrors**_ from _Super BAWK BAWK Chicken_ by Daytime Devs - Chris Norton (SA)
- _**Main Title / Haunting Horrors**_ from _Super BAWK BAWK Chicken_ by Daytime Devs - [Chris Norton](https://www.therealchrisnorton.com/) (SA)
- _**The Sacred Acorn**_ from _The Sacred Acorn_ by A Few Dragons - William D H Parry (SA)
- _**Main Theme**_ from _Demonlore_ by Barrel Smash Studios - Hew Wagner (VIC)
- _**Seeds of the Future**_ from _Project Regolith_ by Regolith Interactive - Simon Stemberger (VIC)
- _**White Palace**_ from _Hollow Knight_ by Team Cherry - Christopher Larkin (SA)
- _**Main Theme**_ from _Demonlore_ by Barrel Smash Studios - [Hew Wagner](https://www.hewwagner.com/) (VIC)
- _**Seeds of the Future**_ from _Project Regolith_ by Regolith Interactive - [Simon Stemberger](https://www.stembergercompositions.com/) (VIC)
- _**White Palace**_ from _Hollow Knight_ by Team Cherry - [Christopher Larkin](https://composerlarkin.com/) (SA)
- _**Hydra**_ from _Roc's Odyssey_ by Sunshine Festival Studios - my own score (SA)
- _**Main Theme**_ from _TOYA_ by The RnD Department - Chris Norton (SA)
- _**Threads of a Dream**_ demonstrating FMOD by Firelight Technologies - Aaron C. Edwards (VIC)
- _**Alluvion**_ from _Submerged: Hidden Depths_ by Uppercut Games - Jeff van Dyck (QLD)
- _**Main Theme**_ from _TOYA_ by The RnD Department - [Chris Norton](https://www.therealchrisnorton.com/) (SA)
- _**Threads of a Dream**_ demonstrating FMOD by Firelight Technologies - [Aaron C. Edwards](https://aaroncedwards.audio/) (VIC)
- _**Alluvion**_ from _Submerged: Hidden Depths_ by Uppercut Games - [Jeff van Dyck](https://jeffvandyck.com/) (QLD)
- _**Goldstained**_ from _Goldstained_ by Lantern Jump - Tommy Raets (SA)
- _**Enter Pharloom / Trobbio Medley**_ from _Hollow Knight: Silksong_ by Team Cherry - Christopher Larkin (SA)
- _**Enter Pharloom / Trobbio Medley**_ from _Hollow Knight: Silksong_ by Team Cherry - [Christopher Larkin](https://composerlarkin.com/) (SA)
- _**Dungeons and Dining Tables Medley**_ from _Dungeons and Dining Tables_ by Catalyst Games - my own score (SA)
The night also featured brilliant guest performers.
Joshua Julian and Maverick Pov joined us on electric guitar for my piece _Hydra_ from _Roc's Odyssey_.
Joshua Julian and Maverick Pov of [Akira Slide](https://linktr.ee/akiraslide) joined us on electric guitar for my piece _Hydra_ from _Roc's Odyssey_.
Ed Kriek graciously agreed to perform _Trobbio_ from _Hollow Knight: Silksong_.
Their musicianship elevated the night in ways I'm incredibly grateful for.
It was also a pleasure to collaborate with the Woodville High School Senior Choir, who joined us for a few pieces and added a depth to the sound world of the night that we'd never had before.
@@ -112,22 +112,24 @@ Most of these teams are up-and-coming developers, many of them young, and it was
</div>
The concert sold out.
600 people filled the Woodville Town Hall.
Over 600 people filled the Woodville Town Hall.
Seeing that many people choose to spend their evening celebrating local games and music was incredibly heartwarming.
More than the numbers, it felt like a community gathering to support the creators behind these works as well and the vision that the Woodville Concert Band and I have been developing for so long.
I'm enormously proud of the Woodville Concert Band.
Performing a full programme of premieres—much of it intricate and stylistically diverse—was a monumental task that took many months of intense preparation and rehearsal.
It has been incredible to observe their growth over the year and the community that has been fostered there.
Their committee and volunteers worked tirelessly behind the scenes to ensure everything ran smoothly, from managing the doors, to managing publicity, the transportation of equipment, and keeping me sane, fed, and watered on the day.
Their committee and volunteers worked tirelessly behind the scenes to ensure everything ran smoothly, from managing the doors, to managing publicity, the transportation of equipment, the setup and control of the audiovisual equipment, and keeping me sane, fed, and watered on the day.
![Me applauding special guest pianist Ed Kriek, who premiered "Trobbio" from "Hollow Knight: Silksong" composed by Christopher Larkin](/src/assets/img/project-heros/nathan-cummins-music-with-motion-down-under-1.jpg)
There is a long list of people I want to thank, from our own volunteers, those close to us, and our supporters and sponsors.
Gelista Gelati generously donated free ice-cream for the entire audience and helped make the evening feel truly festive.
There is a long list of people I want to thank, too many to list here, from our own volunteers, those close to us, and our supporters and sponsors.
My gratitude to both Chris Norton and Christopher Larkin, who both individually stepped in to provide invaluable support via other preparations such as the inclusion of additional sounds, instruments, and last minute audio recording, is immeasurable.
Thank you to [Tommy Woods Photography](https://www.tommywoodsphotography.com/) for the fantastic photos from the night, some of which you can see here.
A special thank you goes to Catalyst Games for sponsoring the event via the creation and printing of Hannah Ewart's brilliantly hand-drawn key art, featured prominently in the poster and other marketing materials, and her design of the stunning event programme.
[Gelista Gelati](https://www.gelista.com.au/) generously donated free ice-cream for the entire audience and helped make the evening feel truly festive.
It was also a pleasure to work with and have the support of the [South Australian Games Association (SAGA)](https://sagames.org/) as well as our other sponsors.
While not a sponsor, the West Torrens Library Service also deserves special mention for their support in promoting the event, helping connect us with the local community, and for their work supporting the local industry.
A much deserved thank you goes to Catalyst Games for sponsoring the event via the creation and printing of Hannah Ewart's brilliantly hand-drawn key art, featured prominently in the poster and other marketing materials, and her design of the stunning event programme.
Also much deserved is my gratitude to both Chris Norton and Christopher Larkin, who both individually stepped in to provide invaluable support via other preparations such as the inclusion of additional sounds, instruments, and last minute audio recording.
Most importantly I'd like to thank my partner Camille, whose unwavering support and patience kept me going through the long months of preparation, and whose contributions to the event logistics were invaluable.
<div class="m-auto max-w-xl">
@@ -137,9 +139,9 @@ Most importantly I'd like to thank my partner Camille, whose unwavering support
Chicken"](/src/assets/img/other/nathan-cummins-music-with-motion-down-under-poster-1.png)
</div>
On a personal note, it took hundreds of hours to bring _Down Under_ to life.
On a personal note, it took hundreds of hours to bring _Music With Motion: Down Under_ to life.
This concert was my way of supporting, uplifting, and giving back to the community that has shaped so much of my own creative path.
Seeing these works come alive with orchestra, and seeing the pride and joy on the faces of the composers, developers, the performers, and even the audience, made every moment worth it.
Seeing these works come alive with wind orchestra, and seeing the pride and joy on the faces of the composers, developers, the performers, and even the audience, made every moment worth it.
Thank you to everyone who attended, performed, collaborated, showcased, or was otherwise involved in some way.
I'm deeply grateful.

View File

@@ -7,7 +7,7 @@ const links: Link[] = [
{ href: "/", label: "Home" },
{ href: "/about/", label: "About" },
{ href: "/projects/", label: "Projects" },
{ href: "/recognition/", label: "Recognition" },
{ href: "/sheet-music/", label: "Sheet Music" },
{ href: "/contact/", label: "Contact" }
];

View File

@@ -13,7 +13,6 @@ const { award } = Astro.props as Props;
const { Content } = await render(award);
---
<div class="col-span-1">
<div class="bg-primary rounded text-white shadow">
<div class="p-2">
<div class="text-l font-bold">{award.data.title}</div>
@@ -27,4 +26,3 @@ const { Content } = await render(award);
</div>
</div>
</div>
</div>

View File

@@ -1 +1,5 @@
<h1 class="font-header text-3xl"><slot /></h1>
---
const { class: className, ...attrs } = Astro.props;
---
<h1 class:list={["font-header text-3xl", className]} {...attrs}><slot /></h1>

View File

@@ -1 +1,5 @@
<h2 class="font-header text-2xl"><slot /></h2>
---
const { class: className, ...attrs } = Astro.props;
---
<h2 class:list={["font-header text-2xl", className]} {...attrs}><slot /></h2>

View File

@@ -5,12 +5,19 @@ const { src, alt } = Astro.props;
import { getImageByPath } from "@lib/utils";
const image = getImageByPath(src);
// width of container is 896, width of image is set to 1344 to allow for hover zoom
---
{
image && (
<div class="my-8">
<Image src={image} alt={alt} />
<Image
src={image}
alt={alt}
width={1344}
class="transition ease-in-out lg:hover:scale-150"
/>
<div class="mt-2 block w-full text-center text-sm italic">{alt}</div>
</div>
)

View File

@@ -1,2 +1,5 @@
<span class="block p-0.5"><span class="text-primary pr-2">•</span><slot /></span
<li>
<span class="block p-0.5"
><span class="text-primary pr-2">•</span><slot /></span
>
</li>

View File

@@ -34,30 +34,45 @@ const initialQueue = await Promise.all(
};
})
);
const playerArtworkBlur = "10px";
const playerArtworkOpacity = 0.4;
---
<div
id="player"
class:list={[
"fixed right-0 bottom-0 left-0 z-100 bg-black shadow-lg/75 md:right-3 md:bottom-3 md:left-3 md:rounded",
"fixed right-0 bottom-0 left-0 z-100 overflow-hidden bg-black shadow-lg/75 md:right-3 md:bottom-3 md:left-3 md:rounded",
height
]}
transition:persist=""
transition:name="player"
transition:animate="none"
>
<div class="absolute inset-0 -z-90 overflow-hidden">
<div
id="player:artwork:background"
class="animate-bg-perlin absolute top-0 right-0 bottom-0 left-0 -z-90"
>
</div>
</div>
<div
id="player:time:progress"
class="relative top-0 right-0 left-0 m-0 h-2 w-full rounded-t bg-gray-900 p-0 hover:cursor-pointer"
class="relative top-0 right-0 left-0 m-0 h-2 w-full rounded-t p-0 hover:cursor-pointer"
>
<div
id="player:time:progress:background"
class="absolute top-0 left-0 m-0 h-full w-full bg-gray-900 p-0 opacity-50"
>
</div>
<div
id="player:time:progress:buffered"
class="absolute top-0 left-0 m-0 h-full bg-gray-700 p-0"
class="absolute top-0 left-0 m-0 h-full bg-gray-700 p-0 opacity-50"
>
</div>
<div
id="player:time:progress:played"
class="from-primary to-primary-50 absolute top-0 left-0 m-0 h-full bg-gradient-to-r p-0"
class="from-primary to-primary-50 absolute top-0 left-0 m-0 h-full bg-gradient-to-r p-0 opacity-100"
>
</div>
</div>
@@ -95,7 +110,10 @@ const initialQueue = await Promise.all(
<div class:list={[height, "bg-gray-900"]}></div>
<script is:inline src="/js/howler.min.js"></script>
<script is:inline define:vars={{ initialQueue }}>
<script
is:inline
define:vars={{ initialQueue, playerArtworkBlur, playerArtworkOpacity }}
>
/**
* Player class containing the state of our playlist and where we are in it.
* Includes all methods for playing, skipping, updating the display, etc.
@@ -126,6 +144,9 @@ const initialQueue = await Promise.all(
bar: document.getElementById("player:time:progress"),
buffered: document.getElementById("player:time:progress:buffered"),
played: document.getElementById("player:time:progress:played")
},
artwork: {
background: document.getElementById("player:artwork:background")
}
};
@@ -137,6 +158,18 @@ const initialQueue = await Promise.all(
Math.round(playlist[this.index].duration)
);
if (playlist[this.index].metadata.artwork) {
this.UI.artwork.background.style.backgroundImage = `url('${playlist[this.index].metadata.artwork.src}')`;
this.UI.artwork.background.style.backgroundSize = "cover";
this.UI.artwork.background.style.backgroundPosition = "center";
this.UI.artwork.background.style.filter = `blur(${playerArtworkBlur})`;
this.UI.artwork.background.style.opacity = playerArtworkOpacity;
} else {
this.UI.artwork.background.style.backgroundImage = "";
this.UI.artwork.background.style.filter = "";
this.UI.artwork.background.style.opacity = "0";
}
this.UI.controls.play.addEventListener("click", function () {
window.player.play();
});
@@ -218,6 +251,18 @@ const initialQueue = await Promise.all(
);
this.UI.progress.buffered.style.width = "0%";
if (data.metadata.artwork) {
this.UI.artwork.background.style.backgroundImage = `url('${data.metadata.artwork.src}')`;
this.UI.artwork.background.style.backgroundSize = "cover";
this.UI.artwork.background.style.backgroundPosition = "center";
this.UI.artwork.background.style.filter = `blur(${playerArtworkBlur})`;
this.UI.artwork.background.style.opacity = playerArtworkOpacity;
} else {
this.UI.artwork.background.style.backgroundImage = "";
this.UI.artwork.background.style.filter = "";
this.UI.artwork.background.style.opacity = "0";
}
// Keep track of the index we are currently playing.
this.index = index;
}

View File

@@ -22,20 +22,20 @@ const linkIsExternal: boolean =
<a
href={href}
class:list={["group text-primary inline-block transition", className]}
class:list={["group text-primary inline transition", className]}
target={href?.toString().startsWith("http") ? "_blank" : undefined}
rel={linkIsExternal ? "noopener noreferrer" : undefined}
{...attrs}
><span class="group-hover:text-gray-300"><slot /></span>{
><span class="group-hover:text-primary-100"><slot /></span>{
includeExternalLinkIcon && linkIsExternal && (
<sup class="ml-0.5 inline-block">
<Icon
name="mdi:external-link"
class:list={[
"text-primary m-0 inline-block group-hover:text-gray-300"
"text-primary group-hover:text-primary-100 m-0 inline-block"
]}
/>
</sup>
)
}
</a>
}</a
>

View File

@@ -28,7 +28,7 @@ import MainHead from "@layouts/MainHead.astro";
<MainHead {title} {subtitle} {description} {image} />
<body class="flex min-h-svh flex-col">
<Navbar {navbarDisplay} />
<main class="grow">
<main class="grow bg-white dark:bg-gray-950">
<slot />
</main>
<Footer />

View File

@@ -3,6 +3,7 @@ import aboutImage from "@assets/img/about.jpg";
import conductingImage from "@assets/img/about/nathan-cummins-composer-orchestrator-conductor-conducting-1.jpg";
import generalImage from "@assets/img/about/nathan-cummins-composer-orchestrator-conductor-general-1.png";
import H2 from "@components/MDX/H2.astro";
import LI from "@components/MDX/LI.astro";
import Paragraph from "@components/Paragraph.astro";
import SectionTitle from "@components/SectionTitle.astro";
import TextLink from "@components/TextLink.astro";
@@ -64,8 +65,8 @@ import { Image } from "astro:assets";
video games is recognised for its distinctive voice and adaptability.</Paragraph
>
<Paragraph>Recent projects include:</Paragraph>
<ul class="list-disc pl-4">
<li>
<ul>
<LI>
<span class="font-bold"
><TextLink
href="/projects/video-game/dungeons-and-dining-tables/"
@@ -73,16 +74,16 @@ import { Image } from "astro:assets";
Dungeons and Dining Tables</TextLink
>:</span
> a cosy, highly orchestral score full of warmth and colour.
</li>
<li>
</LI>
<LI>
<span class="font-bold">Roc's Odyssey:</span> an edgy, symphonic metal
soundtrack blending excitement with orchestral grandeur.
</li>
<li>
</LI>
<LI>
<span class="font-bold">The Lion and the Mouse:</span> a narrative work
for orchestra (or wind orchestra) that aims to teach children about music
and the instruments of the orchestra.
</li>
</LI>
</ul>
<Paragraph
>Nathan thrives on tailoring music to story and gameplay, crafting
@@ -108,19 +109,19 @@ import { Image } from "astro:assets";
players can deliver their best performance.</Paragraph
>
<Paragraph>Recent projects include:</Paragraph>
<ul class="list-disc pl-4">
<li>
<ul>
<LI>
<span class="font-bold">Hollow Knight: Silksong:</span> orchestration
and typesetting for the score composed by <TextLink
href="https://composerlarkin.com/">Christopher Larkin</TextLink
>.
</li>
<li>
</LI>
<LI>
<span class="font-bold">Submerged: Hidden Depths:</span> typesetting
for the recording score composed by <TextLink
href="https://jeffvandyck.com/">Jeff van Dyck</TextLink
>.
</li>
</LI>
</ul>
</div>
</section>
@@ -130,7 +131,7 @@ import { Image } from "astro:assets";
<Paragraph
>Nathan is a versatile conductor with specialisations in concert
performance, video game music, and studio recording. He is one of
Australias leading directors of concerts featuring video game music,
Australia's leading directors of concerts featuring video game music,
and is equally at home on the podium of a symphonic performance or in
the precision-driven environment of a recording session.</Paragraph
>
@@ -158,14 +159,14 @@ import { Image } from "astro:assets";
>Nathan is also the Artistic Director of the <TextLink
href="https://www.woodvillecb.com.au/"
>Woodville Concert Band</TextLink
>, an active, diverse, and inclusive community ensemble of around 45
>, an active, diverse, and inclusive community ensemble of around 50
members. Under his direction, the band has become a cultural hub,
reflecting the motto “music played for the community, by the
community.” Through performances that engage 8,0009,000 community
community”. Through performances that engage 8,000-9,000 community
members annually, the ensemble promotes music education, fosters
inclusivity, and provides a distinctive cultural offering that
supports local industries and artists. Nathans leadership has been
instrumental in shaping the bands vision of accessibility, culture,
supports local industries and artists. Nathan's leadership has been
instrumental in shaping the band's vision of accessibility, culture,
and community over profit, while still maintaining high artistic
standards.</Paragraph
>

View File

@@ -174,26 +174,12 @@ const tracks = (
<section id="recognition" class="bg-white dark:bg-gray-950">
<div class="mx-auto max-w-4xl px-8 py-16 text-center">
<SectionTitle>Recognition</SectionTitle>
<div class="grid grid-cols-1 md:grid-cols-2">
<div
class="col-span-1 flex h-48 w-full flex-col items-center justify-center"
>
<Paragraph
>I am very grateful to have been recognised and awarded for my
work.</Paragraph
>I am very grateful to have been recognised and awarded for my work.</Paragraph
>
<a
href="/recognition/"
class="bg-primary text-md font-header hover:text-primary repeat hover:ring-primary mx-auto inline-block rounded px-6 py-3 font-light text-white uppercase drop-shadow-lg/75 transition hover:bg-white hover:ring-2"
>
Click here for more information
</a>
</div>
<div class="md-8 h-48 overflow-hidden scroll-smooth p-0">
<div
class="md-8 col-span-1 h-48 overflow-hidden scroll-smooth p-0 md:mt-0"
>
<div
class="animate-scrolling-awards m-0 mx-auto flex max-w-3xs flex-col space-y-8 p-0"
class="animate-scrolling-awards m-0 mx-auto flex max-w-md flex-col space-y-8 p-0"
>
{
awardsDoubled.map((award) => {
@@ -203,7 +189,6 @@ const tracks = (
</div>
</div>
</div>
</div>
</section>
<section id="fillerUntilServicesIsComplete" class="text-white">
<div class="flex h-96 w-full items-center justify-center">

View File

@@ -0,0 +1,80 @@
---
import H2 from "@components/MDX/H2.astro";
import LI from "@components/MDX/LI.astro";
import Paragraph from "@components/Paragraph.astro";
import SectionTitle from "@components/SectionTitle.astro";
import TextLink from "@components/TextLink.astro";
import MainLayout from "@layouts/MainLayout.astro";
---
<MainLayout title="Sheet Music">
<div class="w-full bg-white py-16 dark:bg-gray-950">
<section id="intro">
<div class="mx-auto max-w-4xl px-8 text-left">
<SectionTitle class="pb-8">Sheet Music</SectionTitle>
<Paragraph
>Sheet music for many of my pieces and orchestrations is available for
purchase or rent. If you are interested in sheet music for performance
or study, for the moment the simplest method to obtain it is to <TextLink
href="/contact/">contact me</TextLink
>.</Paragraph
>
<Paragraph
>This page mostly contains scores that I am often asked about or that
are from projects that I am involved with as composer. Some other
scores (such as the <TextLink
href="https://jeffvandyck.bandcamp.com/album/submerged-hidden-depths-original-soundtrack"
>recording score for <i>Submerged: Hidden Depths</i></TextLink
>
composed by <TextLink href="https://jeffvandyck.com/"
>Jeff van Dyck</TextLink
>, which I engraved) may be available through different means. If you
are looking for a piece that is not listed here, please feel free to <TextLink
href="/contact/">contact me</TextLink
>, it may still be available.</Paragraph
>
</div>
</section>
<section id="available">
<div class="mx-auto max-w-4xl px-8 text-left">
<H2 class="mb-4">Orchestra</H2>
<ul>
<LI>
<b>The Lion and the Mouse</b>
<ul class="ml-4">
<LI>2222, 4331, timp, harp, narrator, perc (x3), strings</LI>
</ul>
</LI>
<LI>
<b>Lampshade Grove (from Dungeons and Dining Tables)</b>
<ul class="ml-4">
<LI>2222, 4331, timp, harp, celeste (optional), perc, strings</LI>
<LI>2222, 4210, timp, percussion (x1), strings</LI>
</ul>
</LI>
</ul>
<H2 class="my-4">Wind Orchestra / Concert Band</H2>
<ul>
<LI>The Lion and the Mouse</LI>
<LI>Lampshade Grove (from Dungeons and Dining Tables)</LI>
<LI>The Couch Troll (from Dungeons and Dining Tables)</LI>
<LI>Kindlerest (from Dungeons and Dining Tables)</LI>
<LI>Gameplay Trailer (from Dungeons and Dining Tables)</LI>
<LI>Centenary Fanfare</LI>
<LI>Roc's Odyssey (from Roc's Odyssey)</LI>
<LI>Vulkan (from Roc's Odyssey)</LI>
<LI>Hydra (from Roc's Odyssey)</LI>
</ul>
<H2 class="my-4">String Quartet</H2>
<ul>
<LI>String Quartet No. 1</LI>
<LI>Aragornaise</LI>
</ul>
<H2 class="my-4">Choir</H2>
<ul>
<LI>Odi et Amo (SSAATTBB)</LI>
</ul>
</div>
</section>
</div>
</MainLayout>

View File

@@ -74,6 +74,26 @@
transform: translateY(1%);
}
}
--animate-bg-perlin: bg-perlin 60s linear infinite;
@keyframes bg-perlin {
0% {
transform: translateX(0%) scale(1);
}
25% {
transform: translateX(2%) scale(1.25);
}
50% {
transform: translateX(-2%) scale(1.02);
}
75% {
transform: translateX(1%) scale(1.18);
}
100% {
transform: translateX(0%) scale(1);
}
}
}
@layer base {