Working player, some other fixes
This commit is contained in:
@@ -1,4 +1,10 @@
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---
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export interface Track {
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src: string;
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metadata: Record<string, any>;
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duration: number;
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}
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import { Icon } from "astro-icon/components";
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interface Props {
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@@ -6,6 +12,28 @@ interface Props {
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}
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const { height = "h-28" } = Astro.props as Props;
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import { getAudioDurationInSeconds } from "get-audio-duration";
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import { join } from "path";
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import { getCollection } from "astro:content";
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const autoQueuedTracks = (
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await getCollection("tracks", ({ data }) => data.autoQueue)
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).sort(
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(a, b) => (a.data.autoQueue?.order || -1) - (b.data.autoQueue?.order || 1)
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);
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const initialQueue = await Promise.all(
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autoQueuedTracks.map(async ({ data }) => {
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const fullFilePath = join(process.cwd(), "public", data.src);
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const duration = await getAudioDurationInSeconds(fullFilePath);
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return {
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src: data.src,
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metadata: data.metadata,
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duration: duration
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};
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})
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);
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---
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<div
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@@ -32,13 +60,13 @@ const { height = "h-28" } = Astro.props as Props;
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</div>
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<div class="p-2 text-white">
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<div class="grid grid-cols-2 text-xs">
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<span id="player:time:current" class="col-span-1 text-left"></span>
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<span id="player:time:total" class="col-span-1 text-right"></span>
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<span id="player:times:current" class="col-span-1 text-left">0:00</span>
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<span id="player:times:duration" class="col-span-1 text-right">0:00</span>
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</div>
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<div class="flex h-full flex-row items-center justify-center align-middle">
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<div class="m-0 flex grow-0 flex-row space-x-2 p-0 text-3xl">
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<span>
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<Icon name="fa7-solid:backward" id="player:controls:backward" />
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<Icon name="fa7-solid:backward" id="player:controls:previous" />
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</span>
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<span>
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<Icon name="fa7-solid:play" id="player:controls:play" />
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@@ -49,7 +77,7 @@ const { height = "h-28" } = Astro.props as Props;
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/>
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</span>
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<span>
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<Icon name="fa7-solid:forward" id="player:controls:forward" />
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<Icon name="fa7-solid:forward" id="player:controls:next" />
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</span>
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</div>
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<div class="flex flex-grow flex-col text-sm">
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@@ -63,363 +91,260 @@ const { height = "h-28" } = Astro.props as Props;
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</div>
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<div class:list={[height]}></div>
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<script src="/js/howler.min.js" is:inline></script>
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<script is:inline src="/js/howler.min.js"></script>
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<script is:inline define:vars={{ initialQueue }}>
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/**
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* Player class containing the state of our playlist and where we are in it.
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* Includes all methods for playing, skipping, updating the display, etc.
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* @param {Array} playlist Array of objects with playlist song details ({title, file, howl}).
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*/
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class Player {
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constructor(playlist) {
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this.playlist = window.player?.playlist ?? playlist;
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this.index = window.player?.index ?? 0;
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<!-- Retrieve elements -->
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<script is:inline>
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// numbers
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const player_playerTimeCurrent = document.getElementById(
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"player:time:current"
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);
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const player_playerTimeTotal = document.getElementById("player:time:total");
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// progress bars
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const player_playerTimeProgress = document.getElementById(
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"player:time:progress"
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);
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const player_playerTimeProgressPlayed = document.getElementById(
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"player:time:progress:played"
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);
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const player_playerTimeProgressBuffered = document.getElementById(
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"player:time:progress:buffered"
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);
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// metadata
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const player_playerMetadataTitle = document.getElementById(
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"player:metadata:title"
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);
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const player_playerMetadataSubtitle = document.getElementById(
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"player:metadata:subtitle"
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);
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const player_playerMetadataExtra = document.getElementById(
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"player:metadata:extra"
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);
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// controls
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const player_playerControlsPlay = document.getElementById(
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"player:controls:play"
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);
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const player_playerControlsPause = document.getElementById(
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"player:controls:pause"
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);
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const player_playerControlsForward = document.getElementById(
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"player:controls:forward"
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);
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const player_playerControlsBackward = document.getElementById(
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"player:controls:backward"
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);
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</script>
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<!-- Add listeners -->
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<script is:inline>
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if (player_playerTimeProgress) {
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player_playerTimeProgress.addEventListener("click", function (event) {
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const x = event.offsetX;
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const percentage =
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x / player_playerTimeProgress.getBoundingClientRect().width;
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player_seekTrack(percentage);
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});
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}
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if (player_playerControlsPlay) {
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player_playerControlsPlay.addEventListener("click", function (event) {
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player_playPause();
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});
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}
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if (player_playerControlsPause) {
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player_playerControlsPause.addEventListener("click", function (event) {
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player_playPause();
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});
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}
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if (player_playerControlsForward) {
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player_playerControlsForward.addEventListener("click", function (event) {
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player_playForward();
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});
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}
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if (player_playerControlsBackward) {
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player_playerControlsBackward.addEventListener("click", function (event) {
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player_playBackward();
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});
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}
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</script>
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<!-- Playing control logic -->
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<script is:inline>
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function player_seekTrack(percentage) {
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const currentTrack = player_getCurrentTrack();
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if (currentTrack) {
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const duration = currentTrack.howl.duration();
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const seconds = duration * percentage;
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const ID = player_getCurrentTrackID();
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currentTrack.howl.seek(seconds, ID);
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}
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}
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function player_playPause() {
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const currentTrack = player_getCurrentTrack();
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if (!currentTrack) {
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return;
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}
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const ID = player_getCurrentTrackID();
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if (currentTrack.howl.playing(ID)) {
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currentTrack.howl.pause(ID);
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return;
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}
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// Case 2: Valid ID but not playing
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if (typeof ID === "number" && ID >= 0) {
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currentTrack.howl.play(ID);
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return;
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}
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// Case 3: No valid ID yet (first play)
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player_nextIndex++;
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player_currentID = currentTrack.howl.play();
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}
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function player_playForward() {
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player_playNext();
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}
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function player_playBackward() {
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player_playPrevious();
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}
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</script>
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<!-- Handle UI -->
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<script is:inline>
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function player_formatTime(seconds) {
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const minutes = Math.floor(seconds / 60);
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const secs = Math.floor(seconds % 60);
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// Pad with 0s if less than 10
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const paddedMinutes = String(minutes).padStart(2, "0");
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const paddedSecs = String(secs).padStart(2, "0");
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return `${paddedMinutes}:${paddedSecs}`;
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}
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function player_getBufferedAmount(track) {
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const audioNode = track._sounds[0]._node;
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if (audioNode && audioNode.buffered.length) {
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// Get the highest buffered point
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return audioNode.buffered.end(0);
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}
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return 0;
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}
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function player_updateProgressAndDuration(
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current,
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total,
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progress,
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buffered
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) {
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if (player_playerTimeCurrent) {
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player_playerTimeCurrent.textContent = player_formatTime(current);
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}
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if (player_playerTimeTotal) {
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player_playerTimeTotal.textContent = player_formatTime(total);
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}
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if (player_playerTimeProgressPlayed) {
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player_playerTimeProgressPlayed.style.width = `${(progress * 100).toString()}%`;
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}
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if (player_playerTimeProgressBuffered) {
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let bufferedPercentage = (total / buffered) * 100;
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if (Math.abs(100 - bufferedPercentage) < 1) {
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bufferedPercentage = 100;
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}
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player_playerTimeProgressBuffered.style.width = `${bufferedPercentage.toString()}%`;
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}
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}
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function player_updateMetadata(title, subtitle, extra, artist) {
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if (player_playerMetadataTitle) {
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player_playerMetadataTitle.textContent = title;
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}
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if (player_playerMetadataSubtitle) {
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player_playerMetadataSubtitle.textContent = subtitle;
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}
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if (player_playerMetadataExtra) {
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player_playerMetadataExtra.textContent = extra;
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}
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}
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function player_updatePlayPause() {
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if (player_playerControlsPlay && player_playerControlsPause) {
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const currentTrack = player_getCurrentTrack();
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if (currentTrack) {
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if (currentTrack.howl.playing()) {
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player_playerControlsPause.classList.remove("hidden");
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player_playerControlsPlay.classList.add("hidden");
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} else {
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player_playerControlsPause.classList.add("hidden");
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player_playerControlsPlay.classList.remove("hidden");
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this.UI = {
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controls: {
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play: document.getElementById("player:controls:play"),
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pause: document.getElementById("player:controls:pause"),
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previous: document.getElementById("player:controls:previous"),
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next: document.getElementById("player:controls:next")
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},
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times: {
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current: document.getElementById("player:times:current"),
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duration: document.getElementById("player:times:duration")
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},
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metadata: {
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title: document.getElementById("player:metadata:title"),
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subtitle: document.getElementById("player:metadata:subtitle"),
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extra: document.getElementById("player:metadata:extra")
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},
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progress: {
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bar: document.getElementById("player:time:progress"),
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buffered: document.getElementById("player:time:progress:buffered"),
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played: document.getElementById("player:time:progress:played")
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}
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};
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this.UI.metadata.title.textContent = playlist[this.index].metadata.title;
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this.UI.metadata.subtitle.textContent =
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playlist[this.index].metadata.subtitle;
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this.UI.metadata.extra.textContent = playlist[this.index].metadata.extra;
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this.UI.times.duration.textContent = this.formatTime(
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Math.round(playlist[this.index].duration)
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);
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this.UI.controls.play.addEventListener("click", function () {
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window.player.play();
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});
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this.UI.controls.pause.addEventListener("click", function () {
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window.player.pause();
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});
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this.UI.controls.previous.addEventListener("click", function () {
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window.player.skip("prev");
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});
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this.UI.controls.next.addEventListener("click", function () {
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window.player.skip("next");
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});
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this.UI.progress.bar.addEventListener("click", function (event) {
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window.player.seek(event.clientX / window.innerWidth);
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});
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window.playerIsInitialised = true;
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}
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/**
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* Play a song in the playlist.
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* @param {Number} index Index of the song in the playlist (leave empty to play the first or current).
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*/
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play(index) {
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var sound;
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index = typeof index === "number" ? index : this.index;
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var data = this.playlist[index];
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// If we already loaded this track, use the current one.
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if (data.howl) {
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sound = data.howl;
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} else {
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sound = data.howl = new Howl({
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src: [data.src],
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autoplay: false,
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html5: true, // Force to HTML5 so that the audio can stream in (best for large files).
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onplay: () => {
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// Display the duration.
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this.UI.times.duration.textContent = this.formatTime(
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Math.round(sound.duration())
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);
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// Start updating the progress of the track.
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requestAnimationFrame(this.step.bind(this));
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this.UI.controls.pause.classList.remove("hidden");
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this.UI.controls.play.classList.add("hidden");
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},
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// onload: () => {
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// loading.style.display = "none";
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// },
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onend: () => {
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this.skip("next");
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},
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onpause: () => {
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this.UI.controls.pause.classList.add("hidden");
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this.UI.controls.play.classList.remove("hidden");
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},
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// onstop: () => {
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// },
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onseek: () => {
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// Start updating the progress of the track.
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requestAnimationFrame(this.step.bind(this));
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}
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});
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}
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// Begin playing the sound.
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sound.play();
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// Update the track display.
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this.UI.metadata.title.textContent = data.metadata.title;
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this.UI.metadata.subtitle.textContent = data.metadata.subtitle;
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this.UI.metadata.extra.textContent = data.metadata.extra;
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this.UI.times.duration.textContent = this.formatTime(
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Math.round(data.duration)
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);
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// Keep track of the index we are currently playing.
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this.index = index;
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}
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/**
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* Pause the currently playing track.
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*/
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pause() {
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// Get the Howl we want to manipulate.
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var sound = this.playlist[this.index].howl;
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sound.pause();
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this.UI.controls.pause.classList.add("hidden");
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this.UI.controls.play.classList.remove("hidden");
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}
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/**
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* Skip to the next or previous track.
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* @param {String} direction 'next' or 'prev'.
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*/
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skip(direction) {
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var current = this.playlist[this.index];
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var sound = current.howl;
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var currentlyPlaying = sound && sound.playing();
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if (direction === "prev" && currentlyPlaying && sound.seek() > 3) {
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sound.seek(0);
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return;
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}
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let index;
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if (direction === "prev") {
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index = (this.index - 1 + this.playlist.length) % this.playlist.length;
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} else {
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index = (this.index + 1) % this.playlist.length;
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}
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this.skipTo(index);
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}
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/**
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* Skip to a specific track based on its playlist index.
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* @param {Number} index Index in the playlist.
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*/
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skipTo(index) {
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// Stop the current track.
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if (this.playlist[this.index].howl) {
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this.playlist[this.index].howl.stop();
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}
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// Reset progress.
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this.UI.progress.played.style.width = "0%";
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this.UI.times.current.textContent = this.formatTime(0);
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// Play the new track.
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this.play(index);
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}
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/**
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* Seek to a new position in the currently playing track.
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* @param {Number} per Percentage through the song to skip.
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*/
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seek(per) {
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// Get the Howl we want to manipulate.
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var sound = this.playlist[this.index].howl;
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if (sound.playing()) {
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// Convert the percent into a seek position.
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sound.seek(sound.duration() * per);
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}
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}
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/**
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* The step called within requestAnimationFrame to update the playback position.
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*/
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step() {
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// Get the Howl we want to manipulate.
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var sound = this.playlist[this.index].howl;
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var seek = sound.seek() || 0;
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this.UI.times.current.textContent = this.formatTime(Math.round(seek));
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this.UI.progress.played.style.width =
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((seek / sound.duration()) * 100 || 0) + "%";
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// If the sound is still playing, continue stepping.
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if (sound.playing()) {
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requestAnimationFrame(this.step.bind(this));
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}
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}
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/**
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* Format the time from seconds to M:SS.
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* @param {Number} secs Seconds to format.
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* @return {String} Formatted time.
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*/
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formatTime(secs) {
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var minutes = Math.floor(secs / 60) || 0;
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var seconds = secs - minutes * 60 || 0;
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return minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
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}
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queue(track, immediatePlay = false) {
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this.playlist.splice(this.index + 1, 0, track);
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if (immediatePlay) {
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this.skipTo(this.index + 1);
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}
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}
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addFromTrackCard(track) {
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var current = this.playlist[this.index];
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if (
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track.metadata.title === current.metadata.title &&
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track.metadata.subtitle === current.metadata.subtitle &&
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track.metadata.extra === current.metadata.extra
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) {
|
||||
if (current.howl && current.howl.playing()) {
|
||||
this.pause();
|
||||
} else {
|
||||
this.play();
|
||||
}
|
||||
} else {
|
||||
this.queue(track, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function player_updateUIElements() {
|
||||
const currentTrack = player_getCurrentTrack();
|
||||
if (currentTrack) {
|
||||
// progress bar and times
|
||||
const current = currentTrack.howl.seek();
|
||||
const duration = currentTrack.howl.duration();
|
||||
const progress = current / duration;
|
||||
const buffered = player_getBufferedAmount(currentTrack.howl);
|
||||
|
||||
player_updateProgressAndDuration(current, duration, progress, buffered);
|
||||
|
||||
// metadata
|
||||
const title = currentTrack.metadata.title;
|
||||
const subtitle = currentTrack.metadata.subtitle || "";
|
||||
const extra = currentTrack.metadata.extra || "";
|
||||
const artist = currentTrack.metadata.artist || "";
|
||||
|
||||
player_updateMetadata(title, subtitle, extra, artist);
|
||||
|
||||
player_updatePlayPause();
|
||||
}
|
||||
|
||||
requestAnimationFrame(player_updateUIElements);
|
||||
}
|
||||
|
||||
requestAnimationFrame(player_updateUIElements);
|
||||
</script>
|
||||
|
||||
<!-- Main logic -->
|
||||
<script is:inline>
|
||||
const player_playlist = [];
|
||||
let player_currentID = -999;
|
||||
let player_nextIndex = 0;
|
||||
|
||||
function player_getCurrentTrack() {
|
||||
if (player_getPlaylistSize() === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return player_playlist[player_getCurrentTrackIndex()];
|
||||
}
|
||||
|
||||
function player_getCurrentTrackNumber() {
|
||||
return player_nextIndex;
|
||||
}
|
||||
|
||||
function player_getCurrentTrackIndex() {
|
||||
if (player_nextIndex === 0) {
|
||||
return player_nextIndex;
|
||||
}
|
||||
return player_nextIndex - 1;
|
||||
}
|
||||
|
||||
function player_getCurrentTrackID() {
|
||||
return player_currentID;
|
||||
}
|
||||
|
||||
function player_getPlaylistSize() {
|
||||
return player_playlist.length;
|
||||
}
|
||||
|
||||
function player_playNext() {
|
||||
if (player_getPlaylistSize() === 0) {
|
||||
// the playlist is empty, just exit
|
||||
return;
|
||||
}
|
||||
|
||||
const currentTrack = player_getCurrentTrack();
|
||||
const currentID = player_getCurrentTrackID();
|
||||
|
||||
if (currentTrack && currentTrack.howl.playing()) {
|
||||
currentTrack.howl.stop(currentID);
|
||||
currentTrack.howl.seek(0, currentID);
|
||||
}
|
||||
|
||||
if (player_nextIndex >= player_getPlaylistSize()) {
|
||||
// wrap around
|
||||
player_nextIndex = 0;
|
||||
}
|
||||
|
||||
const newTrack = player_playlist[player_nextIndex];
|
||||
player_nextIndex++;
|
||||
player_currentID = newTrack.howl.play();
|
||||
}
|
||||
|
||||
function player_playPrevious() {
|
||||
if (player_getPlaylistSize() === 0) {
|
||||
// the playlist is empty, just exit
|
||||
return;
|
||||
}
|
||||
|
||||
const currentTrack = player_getCurrentTrack();
|
||||
const ID = player_getCurrentTrackID();
|
||||
|
||||
if (
|
||||
currentTrack &&
|
||||
currentTrack.howl.playing() &&
|
||||
currentTrack.howl.seek() >= 2
|
||||
) {
|
||||
// there's currently a track playing and we're more than two seconds into it
|
||||
// play it from the start rather than going back to the previous
|
||||
currentTrack.howl.seek(0, ID);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentTrack && currentTrack.howl.playing(ID)) {
|
||||
currentTrack.howl.stop(ID);
|
||||
}
|
||||
|
||||
// Rewind index
|
||||
player_nextIndex -= 2;
|
||||
if (player_nextIndex < 0) {
|
||||
player_nextIndex = player_getPlaylistSize() - 1;
|
||||
}
|
||||
|
||||
const newTrack = player_playlist[player_nextIndex];
|
||||
player_nextIndex++;
|
||||
player_currentID = newTrack.howl.play();
|
||||
}
|
||||
</script>
|
||||
|
||||
<!-- Player utilities -->
|
||||
<script is:inline>
|
||||
function player_constructTrack(trackData) {
|
||||
trackData.howl = new Howl({
|
||||
src: [`/audio/${trackData.src}`],
|
||||
html5: true,
|
||||
preload: "metadata",
|
||||
volume: 1,
|
||||
onend: player_playNext
|
||||
});
|
||||
return trackData;
|
||||
}
|
||||
|
||||
function player_addToPlaylist(track, autoPlay = true) {
|
||||
const currentTrack = player_getCurrentTrack();
|
||||
if (
|
||||
currentTrack &&
|
||||
currentTrack.metadata.title === track.metadata.title &&
|
||||
currentTrack.metadata.subtitle === track.metadata.subtitle
|
||||
) {
|
||||
player_playPause();
|
||||
return;
|
||||
}
|
||||
|
||||
if (autoPlay) {
|
||||
player_playlist.splice(player_nextIndex, 0, track);
|
||||
player_playNext();
|
||||
} else {
|
||||
player_playlist.push(track);
|
||||
}
|
||||
if (!window.playerIsInitialised) {
|
||||
window.player = new Player(initialQueue);
|
||||
}
|
||||
</script>
|
||||
|
Reference in New Issue
Block a user